UX Designer
3 Designers
Research to Mid Fidelity
We wanted to target the right audience with our research and ultimately our app, so we created a survey on Google Forms and shared it as widely as possible via social media.
51 total individuals responded. 55% of respondents were Millennials, and 64% of them live in urban communities. We focused on urban Millennials for an MVP.
We conducted 5 user interviews that fit our target audience. We found that users generally believe that recycling is a good habit to have. However, confusing informational websites and changing recycling regulations present fundamental challenges to knowing if items are recyclable.
Sometimes users toss items in the recycling without knowing if it’s actually recyclable.
said they would use an app to help them make more effective recycling choices.
think positive recycling practices thrive with continuing education programs.
said that knowing what to recycle is the biggest obstacle they face when deciding to recycle or not.
expressed doubt about the effectiveness of recycling and their personal impact on the environment.
Samantha
"As an environmentally conscious Millennial, I want to know what is recyclable and how to recycle it so I can feel that I’m reducing my negative environmental impact."
Philadelphia, PA
32, She/Her
Samantha orders delivery for dinner and wants to discard the plastic bag it was delivered in. She doesn’t want to throw it away, but doesn’t know if it’s accepted in her recycling. She uses Recycle Easy to take a photo of the item and the app tells her whether the item is recyclable. Samantha finds out how she can conveniently drop off the item to be recycled, and feels great that she used Recycle Easy.
We imagined a wide variety of solutions including:
Based on our research, we knew we would have to make this as easy as possible while also keeping it informative. We created a 2x2 matrix of our best ideas and felt the photo feature would be the easiest for users to learn what to do with their items.
Each team member sketched ideas for how the app might look and work based on our research and User Flow. My sketches below represent the basic home screen layout and the camera experience.
We then discussed which sections to build into wireframes for usability tests. Our critera for success was anticipated ease of use and, with our limited timeline, ease to build. To facilitate a quick build, we used a UI kit from Figma.
We asked our users to complete 5 tasks:
We found a few repeated opportunites to improve Recycle Easy:
We used the feedback from our usability tests to inform our revisions as we moved into the mid-fidelity stage. A 2x2 impact/effort matrix helped us identify which features we would realistically be able to address in our limited timeframe.
We received very positive feedback for this concept. Many individuals at our presentation experienced some of the same struggles with recycling, indicating some degree of success in defining our problem. Notably, one potential user who has lived in two island nations in Asia and in the Caribbean shared that these nations see the effects of pollution more quickly and tangibly as it washes up on their shores.
As we continue to iterate this project, we would like to refine some of our existing features and introduce new ones to make recycling easier. The challenges we will take on next include: